using UnityEngine;
using System.Collections.Generic;

public class StageData {
	public int parts = 0;
	public float cost = 0;
	public float mass = 0;
	public float fuel = 0;
	public float thrust = 0;
	public float airthrust = 0;
	public float rcs = 0;
	public float totalWeight = 0;
	public float totalCost = 0;
	public float fuelMass = 0;
	public float tankweight = 0;
	public float Isp = 0;
	public float deltaV = 0;

	public Dictionary<string,List<Part>> partlist = new Dictionary<string, List<Part>>();
	
	public void zero () {
		deltaV = Isp = tankweight = fuelMass = totalCost = totalWeight = rcs = airthrust = thrust = fuel = mass = cost = parts = 0;
		partlist.Clear();
	}
}
